Clans
Slayers 2 Clans
Find your clan in the rarity list, then compare its effects with the attacks and skills you can use. Tomioka rewards Water rotations and blocking; Shinazugawa offers a Wind mode and short poison window. Neither clan unlocks a breathing style for you.
On this page
Clan names by rarity
Use this list to identify a roll in the customization menu. Kuroaki and Kurosaki are separate names. Rarity describes the roll category; it does not tell you which clan best fits your current equipment.
| Rarity | Clans |
|---|---|
| Supreme | Kamado, Rengoku, Soyama, Uzui |
| Mythic | Agatsuma, Douma, Himejima, Iguro, Shinazugawa, Tamayo |
| Legendary | Kocho, Shabana, Tomioka, Ubuyashiki |
| Rare | Makomo, Sabito, Susumaru, Urokodaki, Yahaba |
| Uncommon | Aori, Aoshima, Kaneki, Kurotsume, Yamagiri |
| Common | Ando, Aokawa, Fujiwara, Fukukoshi, Hagiwara, Hozumi, Kanzaki, Kazetani, Kuroaki, Kurosaki, Mori, Saito, Sakurai, Suzuki, Toka, Tsukino, Yukimori |
Choose around the skills you will actually use
Read the trigger conditions for its active skill and five passives.
Shinazugawa: Wind mode and poison tradeoffsSeparate the mode, low-health passive and unconditional stat bonuses.
| Your route | What to evaluate | Condition or tradeoff |
|---|---|---|
| Water rotations — Tomioka | Flowing Motion resets two random skills. Flowing Counter boosts the next Water skill after blocking. | You cannot choose both reset targets. The counter bonus requires the Water skill within five seconds of the block. |
| Longer Water fights — Tomioka | Water’s Clarity adds Water damage and reduces Water stamina cost as combat continues. | Stacks arrive every 15 seconds and reach three stacks at 45 seconds; the maximum is not an opening bonus. |
| Wind and weapon progression — Shinazugawa | Windstorm Vigor supplies a Wind Damage Factor bonus; Weapon Versatility supports Katana and weapon mastery. | Unlock the clan skill and complete Wind training separately. A roll alone does not equip the mode or grant Wind attacks. |
| Short melee pressure — Shinazugawa | Marechi’s Blade adds a ten-second M1 poison window. | Activation costs 10% Max Health. Avoid spending it while chasing a target you cannot reach. |
| Learning the starting quests | Keep progressing with the attacks you already have while you evaluate your clan. | A rare-clan ability is not a prerequisite for the starter route. Solve missing skill requirements before spending another roll. |
A keep-or-reroll checklist
Read a percentage beside a rarity category as a category chance. It is not the individual chance of your preferred surname, and dividing it by the number of listed clans assumes equal weighting that the list does not establish.
- Open your clan entry in customization and expand its Skills, Passives and Stats. Identify which benefit matters for the next quest or fight.
- Compare that benefit with your equipped style. A Water-specific effect will not improve a Wind attack simply because both are breathing skills.
- For an active skill, inspect the clan tab in Skill Tree and its requirements. Check the combat bar after unlocking it.
- For a conditional passive, identify the trigger: blocking, time in combat, health threshold or a particular attack. Decide whether your normal route can satisfy it.
- Only then decide whether another roll is worth replacing the current setup. Keep training and equipment goals separate from the clan decision.
Turn the clan choice into a playable route
Plan Water skill points and use Tomioka only if you have it.
Complete Saneri’s Wind trainingFollow the trainer requirements independently of the clan roll.
Start without a rare-clan requirementLearn early equipment, quests and combat before chasing a finished build.
Compare Water, Thunder and Wind trainingChoose the next style route by requirements and play pattern.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.