Clans
Slayers 2 Clans
Find all 41 Slayers 2 (formerly Project Slayers 2) clan names by rarity, then open a detailed kit to separate active skills, passive triggers and temporary states. A clan can support a breathing style or Blood Demon Art, but it does not complete that combat branch’s unlock quest.

On this page
Project Slayers 2 clan names by rarity
Use this list to identify a roll in the customization menu. Kuroaki and Kurosaki are separate names. Rarity describes the roll category; it does not tell you which clan best fits your current equipment.
| Rarity | Clans |
|---|---|
| Supreme | Kamado, Rengoku, Soyama, Uzui |
| Mythic | Agatsuma, Douma, Himejima, Iguro, Shinazugawa, Tamayo |
| Legendary | Kocho, Shabana, Tomioka, Ubuyashiki |
| Rare | Makomo, Sabito, Susumaru, Urokodaki, Yahaba |
| Uncommon | Aori, Aoshima, Kaneki, Kurotsume, Yamagiri |
| Common | Ando, Aokawa, Fujiwara, Fukukoshi, Hagiwara, Hozumi, Kanzaki, Kazetani, Kuroaki, Kurosaki, Mori, Saito, Sakurai, Suzuki, Toka, Tsukino, Yukimori |
Choose around the skills you will actually use
Read the trigger conditions for its active skill and five passives.
Shinazugawa: Wind mode and poison tradeoffsSeparate the mode, low-health passive and unconditional stat bonuses.
Uzui: marking, Vital Draw and Musical ScoreSeparate random recovery, poison immunity and recorded-skill interruption.
Kamado: broad stats and Demon utilityCheck Headbutt, Combat Intuition and Sun Immunity.
Rengoku: Flame and katana synergyUse Heart Ablaze and Ignition Hit after unlocking Flame.
| Your route | What to evaluate | Condition or tradeoff |
|---|---|---|
| Water rotations — Tomioka | Flowing Motion resets two random skills. Flowing Counter boosts the next Water skill after blocking. | You cannot choose both reset targets. The counter bonus requires the Water skill within five seconds of the block. |
| Longer Water fights — Tomioka | Water’s Clarity adds Water damage and reduces Water stamina cost as combat continues. | Stacks arrive every 15 seconds and reach three stacks at 45 seconds; the maximum is not an opening bonus. |
| Wind and weapon progression — Shinazugawa | Windstorm Vigor supplies a Wind Damage Factor bonus; Weapon Versatility supports Katana and weapon mastery. | Unlock the clan skill and complete Wind training separately. A roll alone does not equip the mode or grant Wind attacks. |
| Short melee pressure — Shinazugawa | Marechi’s Blade adds a ten-second M1 poison window. | Activation costs 10% Max Health. Avoid spending it while chasing a target you cannot reach. |
| Learning the starting quests | Keep progressing with the attacks you already have while you evaluate your clan. | A rare-clan ability is not a prerequisite for the starter route. Solve missing skill requirements before spending another roll. |
| Recorded-skill interruption — Uzui | Musical Score stuns the returning skill’s attacker without blocking the damage. Poison Conversion gives poison immunity. | Preserve a separate defensive option; do not plan around poison healing. |
A keep-or-reroll checklist
Read a percentage beside a rarity category as a category chance. It is not the individual chance of your preferred surname, and dividing it by the number of listed clans assumes equal weighting that the list does not establish.
- Open your clan entry in customization and expand its Skills, Passives and Stats. Identify which benefit matters for the next quest or fight.
- Compare that benefit with your equipped style. A Water-specific effect will not improve a Wind attack simply because both are breathing skills.
- For an active skill, inspect the clan tab in Skill Tree and its requirements. Check the combat bar after unlocking it.
- For a conditional passive, identify the trigger: blocking, time in combat, health threshold or a particular attack. Decide whether your normal route can satisfy it.
- Only then decide whether another roll is worth replacing the current setup. Keep training and equipment goals separate from the clan decision.
Turn the clan choice into a playable route
Plan Water skill points and use Tomioka only if you have it.
Complete Saneri’s Wind trainingFollow the trainer requirements independently of the clan roll.
Start without a rare-clan requirementLearn early equipment, quests and combat before chasing a finished build.
Compare Water, Thunder and Wind trainingChoose the next style route by requirements and play pattern.
Read skills, passives and states for each detailed clan
Skill triggers, passive conditions, temporary states and practical mistakes.
Rengoku clanSkill triggers, passive conditions, temporary states and practical mistakes.
Soyama clanSkill triggers, passive conditions, temporary states and practical mistakes.
Uzui: marking, Vital Draw and Musical ScoreSeparate random recovery, poison immunity and recorded-skill interruption.
Himejima clanSkill triggers, passive conditions, temporary states and practical mistakes.
Iguro clanSkill triggers, passive conditions, temporary states and practical mistakes.
Shinazugawa clanSkill triggers, passive conditions, temporary states and practical mistakes.
Agatsuma clanSkill triggers, passive conditions, temporary states and practical mistakes.
Douma clanSkill triggers, passive conditions, temporary states and practical mistakes.
Tamayo clanSkill triggers, passive conditions, temporary states and practical mistakes.
Shabana clanSkill triggers, passive conditions, temporary states and practical mistakes.
Tomioka clanSkill triggers, passive conditions, temporary states and practical mistakes.
Kocho clanSkill triggers, passive conditions, temporary states and practical mistakes.
Ubuyashiki clanSkill triggers, passive conditions, temporary states and practical mistakes.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.
