Clan skills
Slayers 2 Flowing Motion: Tomioka Skill and Cooldown Reset
Flowing Motion is Tomioka's active clan skill in Slayers 2 (formerly Project Slayers 2). It resets the cooldowns of two random skills; it is not a Water Breathing move from Urokodaki's training. To use it, inspect Tomioka's clan entry, open the clan branch in Skill Tree, meet the displayed node requirements and equip the move. Use it after spending skills, then check which cooldowns actually reset before committing to the next attack.

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How to find and unlock Flowing Motion
Compare Flowing Motion with Flowing Counter, Water's Clarity and the Wen discount.
Find the clan branch and locked node checksSeparate an unlearned node from a learned move that is not equipped.
- Open the clan area in customization and confirm that your current clan is Tomioka. Inspect its Skills and Passives separately.
- Open Skill Tree and switch to the clan branch. Select Flowing Motion to read the requirements shown for your character.
- Meet any displayed prerequisite, point or mastery requirement before trying to activate the node. Do not assume Water Breathing training unlocks this clan skill.
- After learning it, check your equipped skill slots and control bindings so the move is available in combat.
What the cooldown reset does in a fight
Flowing Motion chooses two skills at random for cooldown resets. Spend the attacks you want in your opening, activate the clan skill, then look at the combat bar before choosing a follow-up. The reset does not let you choose two preferred attacks, and an available cooldown does not restore spent stamina or guarantee a safe opening.
Tomioka also has Water-focused passives, but those have different triggers. Flowing Counter rewards a Water attack soon after a block; Flowing Motion is the active cooldown skill. A player can read the clan effects and the Water skill tree separately when planning a rotation.
Flowing Motion missing or not resetting the move you expected?
| What you see | What to check |
|---|---|
| No Flowing Motion in the Water branch | Switch to the clan branch; this is a Tomioka ability, not a Water Breathing form. |
| The node is visible but locked | Select it and read the current prerequisite, point and mastery display before spending elsewhere. |
| The move was learned but cannot be cast | Check its equipped slot, your current controls and whether the skill itself is ready. |
| The preferred attack stayed on cooldown | The skill resets two random cooldowns, so inspect which moves became ready instead of planning around one guaranteed target. |
See the Tomioka skill description
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.