Slayers 2WIKI & DATABASE

Blood Demon Arts

Slayers 2 Blood Demon Arts

Slayers 2 (formerly Project Slayers 2) Blood Demon Arts are Demon-path combat branches learned after conversion, an art orb and Core Training. The current roster has eight arts. Reaper appears in some older BDA lists, but the current balance notes classify it as a Fighting Style; Blood Manipulation and Pyrokinesis are separate arts.

Slayers 2 combat scene for the Slayer progression route
Slayers 2 promotional artwork. Follow the guide below for the in-game steps.
On this page

Choose an art to inspect

ArtCombat focusStart with
ShockwaveCounter and close-range burstLearn the counter window
Ice ManipulationArea control and restraintPractice the range and second-input variants
Dream ManipulationSleep, placement and setupLearn the ranged opener before the grab
Blood ManipulationSickle-based pressureSecure a compatible Sickle
PyrokinesisTracking and burstCommit after a real opening
Obi ManipulationGuardbreak and duelingComplete its four Core Training tasks
ArrowRanged displacementPlan where your target lands
TamariHoming projectilesTest charge timing and target lock

Unlock an art before buying moves

Complete Muzan's conversion quest, acquire the art orb and use it to begin the named Core Training quest. Finishing that quest opens the art branch; individual moves still require their own Skill Tree points and mastery.

Check the exact orb and quest name before spending a reset. A Blood Demon Art reset, a Fighting Style change and a clan reroll affect different parts of a build.

Names that appear in older guides

Pyrokinesis is also called Explosive Blood or Blood Burst. Blood Manipulation is the Sickle-based art sometimes called Blood Sickle. Treat these as aliases of two different arts, not extra entries.

Reaper belongs to Fighting Styles rather than the Blood Demon Art branch. If a list calls it a ninth art, check the live Skill Tree category before spending an art reset.

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