Blood Demon Arts
Slayers 2 Shockwave Blood Demon Art: Moves & Counters
Shockwave is a Slayers 2 (formerly Project Slayers 2) Blood Demon Art for reactive melee pressure. Its opener can hold a target in strict stun, while its counter breaks armor and its barrage can be steered. Shared counter cooldowns mean a clan or weapon counter may leave Shockwave's defense unavailable.

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Learn the current kit by purpose
The Shockwave skill tree includes Air Type, Compass Needle, Explosive Fury, Flashing Willow and Annihilation Type, with a Chaotic Afterglow variant. Practice the ranged opening, counter, moving barrage and slam separately before trying a long sequence.
The tap slam is a shorter commitment; holding retains the jump into slam. Hyper armor can prevent interruption during the downward attack, but it does not stop incoming damage.
Do not stack counters as separate safety nets
Shockwave's counter can break hyper armor and improve its following pressure. In the current system all counters share a cooldown, so using a different counter first can lock this answer out. Check the cooldown display before you commit to a close exchange.
The steerable barrage rewards correcting your angle as the target moves. A stun opener improves the chance of a follow-up, but a gap between hits still gives the opponent a chance to recover guard.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.