Blood Demon Arts
Slayers 2 Dream Manipulation: Sleep & Setup Guide
To learn Dream Manipulation in Slayers 2 (formerly Project Slayers 2), become a Demon, get its Orb through Muzan’s power roll or chest loot, and use it to start Dream Core Training. Complete Meditate, Cup Training, Aim Training and Defeat Mizunotos in that order. After training, open the Dream skill-tree branch and unlock individual moves.
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Muzan route and the Dream Manipulation Orb
Muzan offers Blood Demon Art rolls inside his lair. After becoming a Demon, equip the Biwa Bell and use it to return to him. Choose Give me your power to open the art roll panel.
An Orb from chest loot can start the same training route. Read the item’s use prompt and match it to Dream Core Training before using it.
Night search for a first invitation; Biwa Bell return route for a Demon.
Muzan NPC guideKeep conversion, power rolls and hunt tasks separate.
- Complete the Demon conversion quest and use Muzan’s Blood if your character is still human.
- For Muzan’s roll, enter his lair with the Biwa Bell, talk to Muzan and select Give me your power. Inspect the required roll resource before confirming.
- Check the result in inventory. Pick the Orb for Dream Manipulation, or claim a suitable Orb from a boss chest; keep a skill scroll separate from the Orb.
- Equip the Orb and use its item action. On the default PC layout, click M1 while holding it. Confirm the tracker title is Dream Core Training.
- Start the first unlocked objective below. Finish each row before traveling to the next marker.
Complete Dream Core Training in order
The next exercise stays locked until the previous objective registers. Use the active task marker and completed row before moving on. Finish the Mizunoto target shown in your own quest counter.
| Step | Objective | Where to go | How to finish |
|---|---|---|---|
| 1 | Meditate | Butterfly Estate meditation mats | Use the dark mat in the training house. On PC, hold T at the prompt and time clicks to the moving indicator and yellow marker; finish the exercise and check the quest row. |
| 2 | Cup Training | Butterfly Estate cup station | Follow the cup carrying the ball through the shuffle and select it when the cups stop. Complete the activity before leaving the station. |
| 3 | Aim Training | Butterfly Estate Target Shooting station | Start Target Shooting and click each appearing target. Keep your cursor ready for the next target, then check the completed Aim Training row. |
| 4 | Defeat Mizunotos | Active Mizunoto quest marker; Mistfall Harbor route | Fight the Mizunoto Slayer enemies after the earlier exercises are complete. Check the named kill counter; a trainee boss is a different objective. |
Dream training checklist
Check the completed rows and the art unlock reward before opening Skill Tree. A locked row names the preceding exercise you still need to finish.

Open the walkthrough for each exercise
Use the dark mat in the training house. On PC, hold T at the prompt and time clicks to the moving indicator and yellow marker; finish the exercise and check the quest row.
Cup Training walkthroughFollow the cup carrying the ball through the shuffle and select it when the cups stop. Complete the activity before leaving the station.
Aim Training walkthroughStart Target Shooting and click each appearing target. Keep your cursor ready for the next target, then check the completed Aim Training row.
Unlock Dream Manipulation moves after training
A Boss skill scroll unlocks a later technique; it does not replace the Orb or Core Training. Read the selected node’s Boss and scroll requirements after learning the preceding moves.
- Complete the final Mizunoto counter and check the Dream unlock and mastery bar.
- Open M → Skill Tree on PC and find the Dream branch.
- Select the first available move, read its point and prerequisite requirements, and unlock it.
- Use learned moves to build the art’s mastery. Inspect each next node for its own mastery, points and prerequisites before spending.
- Select the combat slot carrying the art and check the learned moves on the hotbar. Inspect the equipped weapon if the art row is missing.
If Dream Manipulation training or moves do not work
| Problem | Next action |
|---|---|
| Muzan offers conversion instead of power | Finish the conversion quest and use Muzan’s Blood, then return with the Biwa Bell. |
| An existing art blocks the new Orb | Read the current art replacement/reset prompt and its effects before removing your trained art. Keep the desired Orb ready. |
| The next exercise stays locked | Return to the preceding objective and confirm its completion row. Starting an activity is different from finishing it. |
| Mizunoto kills are not registering | Check the active row says Defeat Mizunotos and the earlier exercises are complete. Follow its marker and watch the counter after each fight. |
| Core Training ended but the hotbar is empty | Open the art branch and unlock a move node, then select the combat slot that carries it. |
Separate the opener from the catch
The current kit is described with Melodic Whisper, Ordained Flesh, Piercing Flesh, Flesh Barrage and Flesh Monster. Test Melodic Whisper's nearby sleep and ranged pressure as different situations. Use the placement and grab tools only when the target's movement creates an opening.
Homing improves aim but does not prove guard bypass, unlimited range or a hit through every evade. Watch whether the first orb actually connects before spending a slower follow-up.
Practice sleep and placement timing
Begin with the ranged opener alone. Once you can identify its hit and miss states, place the next threat where the target must move rather than using every skill immediately. Keep a defensive option ready if a grab misses.
Bosses may resist sleep or grabs, so a duel-oriented setup can feel different in solo farming. Check the active quest and skill-tree requirements before investing in later nodes.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.
