Blood Demon Arts
Slayers 2 Blood Manipulation: Sickle & Core Training
Blood Manipulation is the Sickle-based Slayers 2 (formerly Project Slayers 2) Blood Demon Art. Secure a compatible Sickle as well as the art orb; after Core Training, test the current pull and guard-pressure tools instead of following older infinite-combo claims.

On this page
Secure a compatible Sickle
Standard Sickles and Blood Sickles are compatible weapon paths for Blood Manipulation. Read the live weapon and skill prompts before spending on a build. Check the current boss reward and level requirements before planning a fixed farm count.
Blood Manipulation is sometimes called Blood Sickle. It is different from Pyrokinesis, which some older guides call Explosive Blood.
Rebuild pressure after the balance change
The V attack's inward pull can reach a blocking target, but that does not mean its damage bypasses guard. Its previous strict stun and infinite follow-up were removed. Use the pull to improve position and confirm the next opening rather than assuming a guaranteed loop.
The X attack now uses hyper armor instead of invulnerability frames and loses its old final-hit guardbreak. Hyper armor can keep your move active while you still take damage. Check the cooldown and your Sickle's wind-up before re-entering.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.