Blood Demon Arts
Slayers 2 Blood Manipulation: Sickle & Core Training
To learn Blood Manipulation in Slayers 2 (formerly Project Slayers 2), become a Demon, get its Orb through Muzan’s power roll or chest loot, and use it to start Blood Manipulation Core Training. Complete Cup Training, Push ups, Aim Training and Defeat Mizunotos in that order. After training, open the Blood Manipulation skill-tree branch and unlock individual moves. Equip Sickles to use the learned art skills.
On this page
Muzan route and the Blood Manipulation Orb
Muzan offers Blood Demon Art rolls inside his lair. After becoming a Demon, equip the Biwa Bell and use it to return to him. Choose Give me your power to open the art roll panel.
An Orb from chest loot can start the same training route. Read the item’s use prompt and match it to Blood Manipulation Core Training before using it.
Night search for a first invitation; Biwa Bell return route for a Demon.
Muzan NPC guideKeep conversion, power rolls and hunt tasks separate.
- Complete the Demon conversion quest and use Muzan’s Blood if your character is still human.
- For Muzan’s roll, enter his lair with the Biwa Bell, talk to Muzan and select Give me your power. Inspect the required roll resource before confirming.
- Check the result in inventory. Pick the Orb for Blood Manipulation, or claim a suitable Orb from a boss chest; keep a skill scroll separate from the Orb.
- Equip the Orb and use its item action. On the default PC layout, click M1 while holding it. Confirm the tracker title is Blood Manipulation Core Training.
- Start the first unlocked objective below. Finish each row before traveling to the next marker.
Complete Blood Manipulation Core Training in order
The next exercise stays locked until the previous objective registers. Use the active task marker and completed row before moving on.
| Step | Objective | Where to go | How to finish |
|---|---|---|---|
| 1 | Cup Training | Butterfly Estate cup station | Follow the cup carrying the ball through the shuffle and select it when the cups stop. Complete the activity before leaving the station. |
| 2 | Push ups | Butterfly Estate Pushups mat | Use the Pushups interaction on the dark mat and click as the shrinking ring meets the outer ring. Check the row completes before starting the next task. |
| 3 | Aim Training | Butterfly Estate Target Shooting station | Start Target Shooting and click each appearing target. Keep your cursor ready for the next target, then check the completed Aim Training row. |
| 4 | Defeat Mizunotos (5) | Active Mizunoto quest marker; Mistfall Harbor route | Fight the Mizunoto Slayer enemies after the earlier exercises are complete. Check the named kill counter; a trainee boss is a different objective. |
Blood Manipulation training checklist
Check the completed rows and the art unlock reward before opening Skill Tree. A locked row names the preceding exercise you still need to finish.

Open the walkthrough for each exercise
Follow the cup carrying the ball through the shuffle and select it when the cups stop. Complete the activity before leaving the station.
Push ups walkthroughUse the Pushups interaction on the dark mat and click as the shrinking ring meets the outer ring. Check the row completes before starting the next task.
Aim Training walkthroughStart Target Shooting and click each appearing target. Keep your cursor ready for the next target, then check the completed Aim Training row.
Unlock Blood Manipulation moves after training
A Boss skill scroll unlocks a later technique; it does not replace the Orb or Core Training. Read the selected node’s Boss and scroll requirements after learning the preceding moves.
- Complete the final Mizunoto counter and check the Blood Manipulation unlock and mastery bar.
- Open M → Skill Tree on PC and find the Blood Manipulation branch.
- Select the first available move, read its point and prerequisite requirements, and unlock it.
- Use learned moves to build the art’s mastery. Inspect each next node for its own mastery, points and prerequisites before spending.
- Equip compatible Sickles before testing Blood Manipulation. Its art row and the Sickles’ own weapon skills are different parts of the hotbar.
If Blood Manipulation training or moves do not work
| Problem | Next action |
|---|---|
| Muzan offers conversion instead of power | Finish the conversion quest and use Muzan’s Blood, then return with the Biwa Bell. |
| An existing art blocks the new Orb | Read the current art replacement/reset prompt and its effects before removing your trained art. Keep the desired Orb ready. |
| The next exercise stays locked | Return to the preceding objective and confirm its completion row. Starting an activity is different from finishing it. |
| Mizunoto kills are not registering | Check the active row says Defeat Mizunotos and the earlier exercises are complete. Follow its marker and watch the counter after each fight. |
| Core Training ended but the hotbar is empty | Unlock the move nodes, then equip Sickles. Fists do not display Blood Manipulation’s art row. |
Secure a compatible Sickle
Standard Sickles and Blood Sickles are compatible weapon paths for Blood Manipulation. Read the live weapon and skill prompts before spending on a build. Check the current boss reward and level requirements before planning a fixed farm count.
Blood Manipulation is sometimes called Blood Sickle. It is different from Pyrokinesis, which some older guides call Explosive Blood.
Rebuild pressure after the balance change
The V attack's inward pull can reach a blocking target, but that does not mean its damage bypasses guard. Its previous strict stun and infinite follow-up were removed. Use the pull to improve position and confirm the next opening rather than assuming a guaranteed loop.
The X attack now uses hyper armor instead of invulnerability frames and loses its old final-hit guardbreak. Hyper armor can keep your move active while you still take damage. Check the cooldown and your Sickle's wind-up before re-entering.
Continue your journey
Find more guides in the Slayers 2 Wiki & Database.
