Slayers 2WIKI & DATABASE

Clans

Kocho Clan

Kocho is a clan with poison-focused interactions in Slayers 2 (formerly Project Slayers 2). Its Poison Draw mode adds a poison effect when a skill lands, while its Insect Affinity passive links the clan to Insect Breathing. Open the clan panel to confirm your current passives, activate the mode, then test a named Insect move on a target and watch for the poison status.

Original concept illustration of kocho clan
Original topic illustration. Follow the guide below for the in-game steps.
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Activate Poison Draw before testing a skill

The poison effects depend on a skill landing while the relevant mode or passive is active. A miss or a plain movement input will not demonstrate the interaction.

  1. Confirm Kocho is your current clan and open its clan skill panel.
  2. Read Poison Draw and assign its mode input if the node is available.
  3. Activate the mode, then land an Insect skill on a test target.
  4. Check the target's status rather than assuming a weapon swing alone applied poison.

Read the Insect Affinity and defense passives

Kocho's Insect Affinity connects Insect skills to poison. The clan panel also lists Status Immunity against poison; read the live wording and any other unlocked passives before deciding how to build around them.

Poison Draw can roll different debuffs. Do not plan one guaranteed status on every hit; test repeated clean skill contacts before deciding which follow-up suits your fight.

Pair the clan with a practical Insect route

Complete Shinora's training, unlock Compound Eye Hexagon and practice its hold timing. Add True Flutter for forward pressure, then use later nodes only after checking mastery and point conditions. Keep a usable sword equipped while testing the clan mode.

If the poison icon does not appear, verify clan, mode state, skill contact and target status one at a time.

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